All Sims age, and can live over 100 Sim days depending on the degree of which their aspirations are fulfilled (although some items can extend a Sim's lifespan further). Sims 2, however, has life goals, wants and fears, the fulfillment of which can produce both positive or negative outcomes. Like its predecessor, The Sims does not have a defined final goal gameplay is open-ended. ![]() Players are free to control their Sims (as they interact with their virtual surroundings) engaging in various mundane activities and forming relationships in a manner similar to real life. The Sims 2 essentially revolves around the same concept as its predecessor. Mark Mothersbaugh composed the music for the game. It is the sequel to the best-selling computer game, The Sims, which debuted on February 4, 2000. The Sims 2 is a strategic life simulation computer game developed by Maxis and published by Electronic Arts. For the Nintendo DS version, see The Sims 2 (Nintendo DS). ![]() For the Game Boy Advance version, see The Sims 2 (Game Boy Advance). ![]() For the PSP version, see The Sims 2 (PlayStation Portable). For console versions, see The Sims 2 (console).
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